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input lag造句

造句與例句手機(jī)版
  • The extra input lag can also make it very difficult to play certain single player games.
  • In short, Input Lag occurs on input devices, Output Lag occurs on output devices.
  • *Also of note, many modern HDTVs have noticeable " input lag " which older CRTs did not.
  • Motion interpolation also adds input lag, which makes it undesirable for interactive activity such as computers and video games.
  • A common initial complaint of the game was an input lag that slowed down the player's movements and affected their performance.
  • He stated that all major issues with the port have been resolved as well as the input lag being on par with the Xbox 360 port.
  • There has also been Microvision's Laser MEMS Based Pico Projector Pro, which has no display lag, no input lag and no persistence or motion blur
  • The game has compatibility issues when played with a 6-button controller, suffering from slight input lag when the players move their characters with the directional pad.
  • They will not function with LCD, LED, and plasma screens, or projectors, regardless of the connection used, due to the input lag produced by such TVs.
  • Unlike GGPO, a technology and program allowing emulated games to be played over the Internet, Kaillera suffers from input lag which results in the player's actions being delayed more the higher the delay in a connection is.
  • It's difficult to see input lag in a sentence. 用input lag造句挺難的
  • It also offers clearer and faster results for scaling to higher resolutions than its equivalent interlaced video, such as upconverting 480p to display on a 1080p visual artifacts and / or input lag between the video source and the display device.
  • In electronic hardware development, input lag is the delay between an electronic input signal being generated ( pressing a button as above ) and processed ( I / O ports have been read, and memory updated to reflect the state of the input ).
  • Due to gamers being largely unaware of the phenomenon of input lag at this low level, the terms input lag and output lag became confused over time, and the above description, where input and output lag are combined into a singular phenomenon known as input lag, has become popular.
  • Due to gamers being largely unaware of the phenomenon of input lag at this low level, the terms input lag and output lag became confused over time, and the above description, where input and output lag are combined into a singular phenomenon known as input lag, has become popular.
  • Due to gamers being largely unaware of the phenomenon of input lag at this low level, the terms input lag and output lag became confused over time, and the above description, where input and output lag are combined into a singular phenomenon known as input lag, has become popular.
  • Killer Instinct's input lag is limited to 81 milliseconds ( compared to 122 ms for Street Fighter V for PlayStation 4, 89 ms for Guilty Gear Xrd-SIGN-for PS4, and 105 ms and 107 ms for the Xbox One and PS4 versions of Mortal Kombat X, respectively ).
  • However, according to senior game producer Adrian Ciszewski, " Dying Light " s frame rate will be locked at 30 FPS on consoles in order to be able to deliver native 1080p graphics, reduce input lag to minimum, as well as to provide a smoother and more gameplay-tailored performance.
  • Critics noted that the video quality and amount of input lag varied on a game-by-game basis, and did not consider OnLive to be a complete substitute to owning games and playing them on local hardware due to these inconsistencies and other factors that prospective users may consider, such as the overall cost of the service as opposed to simply upgrading their existing computers.
  • In October 2010, Camaj revealed in an extensive interview plans for including licensed content, a new reworked UI, inclusion of dynamic weather, new innovative dynamic racing surface technology, improvements to the AI logic and a new force feedback system with lower input lag and much faster and more direct steering rack forces, along the lines of the popular third party developed " RealFeel " plug-in for rFactor.
  • Slide to Play referred to the game as initially fun, but that as the game progressed, " . . . certain obstacles feel ridiculously difficult to dodge almost as though the game is tired of you playing . " Touch Arcade criticized the graphics, stating that, while nice, created input lag, even without much action present on the screen, and that it " doesn't feel as finished as other Gameloft games.
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